Updates Patchnotes
GoldRush » Devlog
Version 1.0 (patchnote from v0.4A to 1.0 Launch)
- Rebranded Game to GoldRush
- Added Golden Key item (Now needed to open escape doors)
- Added Wall Fade near Camera
- Added New Map
- Added New Enemy
- Flesh Monster
- Fire Resistant
- Attacks for 15 HealthPoints
- Attacks can be blocked by shield
- 33% chance to drop a Monster Soul
- Added New Falling Rock Type
- Poison Rock (16% chance of spawn)
- Deals 2 Damage every 2 seconds and negates heal
- Poison Rock (16% chance of spawn)
- Added Perks Cards
- Show when a Monster Soul is picked up
- Added Ability to Attack with the torch in the hand
- Attack with Left Clic or Left CTRL
- Added Ability to Block
- Must be purchased in Shop
- Middle Mouse Click or ALT to block
- Default 0.35 sec duration, (Immunity to small attacks, not immune to Falling Rocks)
- Default 25 Stamina Drain
- Default Cooldown 0.75 sec (Anti-Spam)
- Added Gamepad/Controller Support
- Updated In-Game UI (HUD)
- Added Time Before Golden Key
- Added Time Before Golden Key Highscore
- Added Total Highscore
- Added Difficulty Icon above health meter
- Enlarged Health & Stamina font size numbers
- Updated Health & Stamina Shader
- Updated Score UI
- Added Score UI when leaving the level alive
- Added Time Before Golden Key
- Added LeaderBoard button
- Added Total Score (between 0 & ∞)
- Where "TOTAL SCORE" = "SCORE" - "SCORE" x "Truncate Time Before Golden Key" in s /250
- Updated Main Menu UI
- Added Play Sub-section for difficulty (Normal & Hardcore)
- Added Settings section
- Added Graphics sub-section
- Added Bindings sub-section
- Added Volume Sliders
- Added Progression section
- Fixed resolution responsiveness
- Updated Credits UI
- Added LeaderBoard button
- Updated Tutorial UI
- Changed Layout
- Updated Chests Visual
- Updated Platforms
- Updated Visual
- Now random Platform/Falling Platform on start
- Camera Zoom Control is now smooth
- Adjusted Red Torches randomness accuracy
- (from 0.4 - 0.8 to 0.5 - 1.5) Note : 1 means fully accurate bullet predicition
- Adjusted Projectiles Damage (from 3 to 5 damage to player)
- Adjusted Stamina
- Consumption per tick (from 0.55 to 0.5)
- Recovery per tick (from 0.22 to 0.25)
- Chests now despawn 120 sec after spawning
- This change is made to avoid infinite chest stacking
- Updated Walk, Run, Sprint, Jump & Fire Animations
- Update Invisibility Material
- Added Animation on player hit
- Dev Cheats
- Added NUM " . " to show Perks Selection Menu
- Added "J" Key to Heal 5 Health Points
- Removed the option to move with Left Clic Mouse
- Left Clic is now used to attack
- Various UI Optimization
- CPU Optimization
- Updated Localization
- Changed localization system
- Added easter eggs
- BUGFIXES -
- Fixed WASD keybinds bug where [A] was going to the right
- Fixed an issue where the Health & Stamina bars blinking when taking damage or depending on resolution
- Fixed an issue where the Chests stacked at 0,0,0 world position
- Fixed an issue where the Blue Torches stacked at 0,0,0 world position
- Fixed an issue where the Torch projectiles completely ignored world geometry
- Fixed an issue where the Stamina did not run out when spamming the sprint key
- Fixed an issue where the Stamina did not run out on pressing Shift when static and moving afterwards
- Fixed Player Ragdoll behaviour
- Fixed Stamina System (was framerate dependant)
- Fixed Health Bar Lerp (was framerate dependant)
- Fixed Power Up cooldowns affected when game was paused
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GoldRush
Fast paced scoring game - Collect Gold, escape & challenge your friends !
Status | Released |
Author | briZoft |
Genre | Action |
Tags | game, gold, High Score, rush, score, Score Attack, scoreboards, Singleplayer, Top-Down |
More posts
- Bug ReportsOct 27, 2021