Updates Patchnotes


Version 1.0 (patchnote from v0.4A to 1.0 Launch)

  • Rebranded Game to GoldRush
  • Added Golden Key item (Now needed to open escape doors)
  • Added Wall Fade near Camera
  • Added New Map
  • Added New Enemy
    • Flesh Monster
    • Fire Resistant
    • Attacks for 15 HealthPoints
    • Attacks can be blocked by shield
    • 33% chance to drop a Monster Soul
  • Added New Falling Rock Type
    • Poison Rock (16% chance of spawn)
      • Deals 2 Damage every 2 seconds and negates heal
  • Added Perks Cards
    • Show when a Monster Soul is picked up 
  • Added Ability to Attack with the torch in the hand
    • Attack with Left Clic or Left CTRL
  • Added Ability to Block
    • Must be purchased in Shop
    • Middle Mouse Click or ALT to block
    • Default 0.35 sec duration, (Immunity to small attacks, not immune to Falling Rocks)
    • Default  25 Stamina Drain
    • Default Cooldown  0.75 sec (Anti-Spam)
  • Added Gamepad/Controller Support
  • Updated In-Game UI (HUD)
    • Added Time Before Golden Key
    • Added Time Before Golden Key Highscore
    • Added Total Highscore
    • Added Difficulty Icon above health meter
    • Enlarged Health & Stamina font size numbers
    • Updated Health & Stamina Shader
  • Updated Score UI
    • Added Score UI when leaving the level alive
    • Added Time Before Golden Key
    • Added LeaderBoard button
    • Added Total Score (between 0 & ∞)
      • Where "TOTAL SCORE" = "SCORE" - "SCORE" x "Truncate Time Before Golden Key" in s /250
  • Updated Main Menu UI
    • Added Play Sub-section for difficulty (Normal & Hardcore)
    • Added Settings section
      • Added Graphics sub-section
      • Added Bindings sub-section
      • Added Volume Sliders
  • Added Progression section
  • Fixed resolution responsiveness
  • Updated Credits UI
  • Added LeaderBoard button
  • Updated Tutorial UI
    • Changed Layout
  • Updated Chests Visual
  • Updated Platforms
    • Updated Visual
    • Now random Platform/Falling Platform on start
  • Camera Zoom Control is now smooth
  • Adjusted Red Torches randomness accuracy
    • (from 0.4 - 0.8 to 0.5 - 1.5) Note : 1 means fully accurate bullet predicition
    • Adjusted Projectiles Damage (from 3 to 5 damage to player)
  • Adjusted Stamina
    • Consumption per tick (from 0.55 to 0.5)
    • Recovery per tick (from 0.22 to 0.25)
  • Chests now despawn 120 sec after spawning
    • This change is made to avoid infinite chest stacking
  • Updated Walk, Run, Sprint, Jump & Fire Animations
  • Update Invisibility Material
  • Added Animation on player hit
  • Dev Cheats
    • Added NUM " . "  to show Perks Selection Menu
    • Added "J" Key to Heal 5 Health Points
  • Removed the option to move with Left Clic Mouse
    • Left Clic is now used to attack
  • Various UI Optimization
  • CPU Optimization
  • Updated Localization
    • Changed localization system
  • Added easter eggs

- BUGFIXES -

  • Fixed WASD keybinds bug where [A] was going to the right
  • Fixed an issue where the Health & Stamina bars blinking when taking damage or depending on resolution
  • Fixed an issue where the Chests stacked at 0,0,0 world position
  • Fixed an issue where the Blue Torches stacked at 0,0,0 world position
  • Fixed an issue where the Torch projectiles completely ignored world geometry
  • Fixed an issue where the Stamina did not run out when spamming the sprint key
  • Fixed an issue where the Stamina did not run out on pressing Shift when static and moving afterwards
  • Fixed Player Ragdoll behaviour
  • Fixed Stamina System (was framerate dependant)
  • Fixed Health Bar Lerp (was framerate dependant)
  • Fixed Power Up cooldowns affected when game was paused

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